View Single Post
  #2 (permalink)  
Old 02-09-2006, 08:48 AM
SWFKit SWFKit is offline
Senior Member
 
Join Date: Dec 2002
Posts: 2,015
Default Re:SWFKit Pro 3 release date

Thank you for being interested in our software.

V3 needs more testing and will be available in about three to five weeks. We recommend you to start using v2 now, if you have v2 and v2 can do what you want. First, you can finish your project ealier. Second, it is not complex to upgrade your project to v3, and v2 purchased in 2006 can be upgraded to v3 for free.

There are mainly two important improvements of v3, one is the ability to encrpyt resources such as swf, mp3, jpg, xml, etc, and you can get this feature in v3 without changing any code in the project produced by v2. The other is to call swfkit ffish script methods from within action script directly in flash 8. In v2, ffish scripts are called by fscommand asynchronously. However, it is very easy to modify your code to support this new feature in v3. V3 will provide a method called "_skcall" in action script, and you only need to change "fscommand" to "_skcall" to run the ffish scripts synchronously. E.g.
Code:
in v2
fscommand("run", "saveXML");
in v3 
_skcall("run", "saveXML");
Of course, the "fscommand" still works in v3. In v3 most ffish objects are avaliable in action script. But “ActiveXObject” is very hard to be used in action script directly, because it not only supports events, but also supports to access methods and properties of activex components dynamically. In a word, all the v2 features still work in v3. Although you can write swfkit code in flash 8 IDE, you can still write code in swfkit ffish editor and call it in action script. And applications created by the latter method will have better performance.