Language: ChineseGermanSpanishFrenchDutchItalianRussian
123 Flash Chat Forums

Go Back   TOPCMM Community > SWFKit > SWFKit Support

Reply
 
LinkBack Thread Tools Display Modes
  #1 (permalink)  
Old 08-05-2003, 10:23 AM
Senior Member
 
Join Date: Feb 2003
Posts: 212
Default runAndWait problem

I've build me a little platformgame (something like super mario).
In the game (which is controled with the arrow keys) the hero can acces a portal.
When the portal is accessed, another little program start with the runAndWait command.
When that second program is finished, i return to the platformgame.
That works fine, but there's still one little bug.
When I return to the platformgame, I have to click on the game before it can capture the keypresses.
Is there a way to solve this?

Thanks
Kurt

BTW I got the idea for the platform game via a book.
With the sample files there was an example of a platform created with a swfXXL Projector. That projector works with directX and that affects the speed in a good way.
Will the new Swfkit have a way to make the projectors run faster?

Reply With Quote
  #2 (permalink)  
Old 08-07-2003, 02:41 AM
Senior Member
 
Join Date: Dec 2002
Posts: 2,015
Default Re:runAndWait problem

We will fix it right now.

The new version of SWFKit supports DirectX just like the changing screen resolution sample you've gotton. But I don't know if it can speed up your game. The Flash Player uses GDI to draw the frames, I don't know if the GDI functions can run faster under DirectX mode.

Please give us all details of the idea, the example are appreciated. We hope we can implement the idea in SWFkit. Thanks.
Reply With Quote
  #3 (permalink)  
Old 08-08-2003, 08:41 AM
Senior Member
 
Join Date: Feb 2003
Posts: 212
Default Re:runAndWait problem

The speed of the swf drops when I use the movie fullscreen.
swfXXL-projector.

"swfXXL makes use of the possibilities of DirectX™ to bring your animation, game or any kind of flash artwork to fullscreen size, running at the same speed as if played in the original small window! "

Would that be the same way with the new swfkit???
Reply With Quote
  #4 (permalink)  
Old 08-09-2003, 01:05 PM
Senior Member
 
Join Date: Dec 2002
Posts: 2,015
Default Re:runAndWait problem

Yes, SWFKit can do like this.
Thanks.
Reply With Quote
Reply

Was this information helpful?    Yes No



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT. The time now is 04:03 AM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0 ©2007, Crawlability, Inc.