|
|||
|
I am wanting to have a scene jump to a different scene on the same frame number. Here is the code i am using now,
on (release) { gotoAndPlay("Intro copy", _currentframe); } However what happens is it jumps to the same frame on the next scene after the one specified. I also have problems calling a scene before the current scene using this method. I understand what might be happening is that flash is counting the entire frames in the whole movie and is mixed up with what scene to go to. I have also tried this on (release) { this.gotoAndPlay("Intro copy", _currentframe); } is there another way that I can get the current frame then use the gotoAndPlay function work. Any Ideas would be great, thanks. Im dying here!!! |
|
|||
|
...hum...i never deal with scene in Flash, allways causing dramas.
. . first of all, never use 'space' in a frame name, that's making Flash pucking. . . A way through could be to use variable instead, eg: When u want to move to the next scene, just put: on (release) { /:NumFr=zz;gotoAndStop ("SCENE_XX", 1); } and, in the frame 1 of SCENE_XX, put a kinda test: if /:NumFr!= null or if /:NumFr!=0 gotoAndStop (/:NumFr); or gotoAndplay (/:NumFr); With this method, you can deal with many options to make Flash behave as you wish. (/: is the same as _root.) see u Madcha
__________________
http://www.alyze.com - http://www.ecomzone.net - http://www.alisook.com -http://www.madcha.com - http://www.i-multimedia.fr - |
![]() |
Was this information helpful? Yes No
| Thread Tools | |
| Display Modes | |
|
|