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Hello
I was wondering what new features the activex swf generator that will follow the release of swfkit2.0 will have(e.g everything the ming library does)? Will it be free to swfkit2.0pro users (people who upgraded free from 1.1)? Is it hard to wrap the latest ming library with the mingx wrapper or is there alot of manual work?? Any other reasons why swfkit 2.0 has been delayed so much? And would you like help in creating more graphically(and technically) appealing samples for the release of swfkit 2.0 ? |
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Hi,
Sure, SWFGen is free for SWFKit pro 2 users. The mingx activex must be recompiled in order to wrap the latest ming library. We're going to provide extra coding service, about $50 per hour, for ffish script writing, activex developing, etc. Works less then 1 hour are free. So you can tell us what kind of samples you need, we will make them for you. |
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Yeh, I was wondering if you could help me learn(just a step-by-step tutorial and what to look for, i have ming compiler/Visual Studio) how to compile the latest ming library in the wrapper with all the functions?
Im profficient enough in Actionscript and FFishscript, but not C and what i have to do to wrap ming properly? I'd like to have the SWFgen 2.0 activex (and swfkit2.0 pro)by April, but I dont want to push and i'm certainly not keeping up my hopes. Or alternativly could you create a new version of mingx ? The reason why I ask is because; I really need to export a swf with sounds that are linked to actionscript |
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You need to get the latest ming library and build the libming.lib firstly, then build the mingx project.
If you don't know how to do this, we will build it and send it to you before next Monday. |
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