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Hello ..
I have a main file that loads several other files with loadMovie side. This feature is working correctly, but the functions of gotoAndPlay secondary files do not work. All functions gotoAndPlay are ignored, but the functions stop working. In some frames I need the secondary file check if a variable has been loaded and the file should run a gotoAndPlay depending on the outcome variable. But gotoAndPlay frame is ignored and goes straight to the next frame on the timeline. I tried using the following variations gotoAndPlay: gotoAndPlay(num) this.gotoAndPlay(num) _parent.gotoAndPlay(num) _root.clipName.gotoAndPlay(num) But none of them worked ... Does anyone have any idea what happens? Waiting in the wings ... Thanks ... |
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I do not know what happens with the command gotoAndPlay in SWFs that were imported with loadMovie, but added a single line in the frames of the target gotoAndPlay command and it worked correctly.
Whenever I use the function gotoAndPlay (5), for example, the frame 5 add the function play () to "force" the timeline to continue execution. Without the function play () the timeline is "frozen". |
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